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Star Trek Online Game Executive Producer Talks Beta Testers Stage

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By GustavoLeao / 20:20, 31 October 2009 / Gaming

Massively posted a new interview with upcoming Star Trek Online game executive producer Craig Zinkievich, in which he talks about his insight on what the team's goals are during beta and what some of their toughest challenges were from their point of view. Here are few excerpts.

What do you think new beta testers are going to be most surprised by when first experiencing Star Trek Online?

Wow. That's tough.

In order for it to be a fruitful beta, I'm hoping that they're surprised about things I don't even know yet! : )

I think that Space Combat takes people off guard sometimes. They can see video and demos, they can watch someone else play - but as soon as a person takes the helm it feels totally different. I think people will be surprised the first time they knock down an enemy's shield and successfully unload a salvo of photon torpedoes into their hull.

What aspect of the game are you most interested in hearing beta tester feedback on?

Personally - Content. I love hearing people's reactions to the way content flows and is interpreted by the individual. We've put a lot of effort into making the content feel like Star Trek. That the "missions" and "quests" you get make you feel as though you're participating in one of the shows or movies. I love hearing what people think about that.

For the project - I think that the moment to moment feedback on spaceship and ground combat is the thing that is most vital right now. Star Trek Online is a game, and having approachable and enjoyable moment to moment gameplay is vital to any game's success.

The full interview is here.



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