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Complete Shatner Scenes from Star Trek script
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Nov 17 | Originally hired as co-executive producer to help with the second half of the show's first season, Kevin Murphy has now taken the reins of Caprica, the Battlestar Galactica prequel on Syfy, according to The Hollywood Reporter. He now serves as an executive producer along with Ronald D. Moore, David Eick and Jane Espenson and oversees the day-to-day functions of the show.
Nov 12 | Star Trek star Zachary Quinto is loosely attached to star in the romantic dramedy Whirligig, reports Risky Business.Quinto would play the lead role in the independent Canadian film, which is aiming to shoot early next year. The movie centers on a man who, in a misguided attempt to woo an older woman, befriends the woman's adopted son.Chaz Thorne is directing the pic, based on a screenplay by Michael Amo, creator of the Canadian supernatural series "The Listener."
Nov 11 | The CNS Foundation, is hosting an on-line charity auction at www.charitybuzz.com. One of the items they are auctioning is a signed movie poster of the new Star Trek movie which has all the cast members and writers. The president of our organization is Carol Abrams, JJ's mother, and she arranged for the donation from Bad Robot Production Company. J.J. Abrams is also a major donor to their organization. The funds raised will go to help find a cure to neurological disorders in children. The auction link is here.
Nov 10 | Candice Bergen, Charles Lisanby, Don Pardo, Gene Roddenberry, Tom and Dick Smothers and Bob Stewart have been selected as the next inductees into the Television Academy's Hall of Fame. They will be honored at a Jan. 20 ceremony at the Beverly Hills Hotel. "This year's inductees have challenged and shaped popular culture, changed television for the better and entertained us royally while doing so," TV Academy Chairman-CEO John Shaffner said. More info at the Hollywood Reporter
Nov 08 | Unreality-SF.net has interviewed Star Trerk author James Swallow about some of his upcoming projects. He talks about Titan: Synthesis and Seven Deadly Sins: The Slow Knife, as well as some forthcoming Doctor Who and Stargate stories.

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By TRexx / 04:57, 20 February 2006 / Gaming
The upcoming Star Trek: Legacy video game will place you in command of a task force of warships, testing your strategic and tactical skills with real-time combat, in a storyline that spans the entire Star Trek universe. After schmoozing with Bethesda Softworks PR ace Pete Hines (story), the intrepid reporters at Gamecloud probed Mad Doc founder Dr. Ian Lane Davis for further details. Here are excerpts from their Q&A...
Gamecloud: Star Trek: Legacy is being described as an action-strategy game. Why go for a hybrid game play instead of a full RTS title like the first two Armada titles?
Ian Davis: Star Trek: Legacy is the Star Trek game I've always wanted to make: the best possible gaming representation of Trek fleet combat. We started out asking, "How should Star Trek combat play out?" and built the game from there without pinning it into any one genre. We felt that tying it too closely to some predetermined genre's conceits would compromise the experience. If you say, "We're making an RTS game" then you're bound by RTS conventions that don't really make sense in Star Trek (e.g. you can't build a Sovereign Class starship in 30 seconds in Trek reality). When any game design question came up, we asked two questions: 1) Is this fun? and 2) is this Trek? Anything that didn't fit both of those categories was cut. Legacy is part squad shooter, part action game, part strategy game, but it's all Trek combat, all the time.
How would you describe the actual combat in Star Trek: Legacy?
I'd say it's "real-time, epic Starfleet battle at its best." Picture the coolest and most cinematic battles you've ever seen in any Star Trek footage -- then kick it up a few notches. Players will engage in large-scale combat in beautiful 3D -- where all the drama and power of your formidable fleet will come to bear against your sworn enemies. Set across the galaxy's most beautiful space environments (fully realized nebulas, wormholes, planets, and stars), Legacy's intuitive controls allow players to quickly select targets and destinations in this 3D world.
What can you tell us about the graphical features in Star Trek: Legacy?
We're truly breaking new ground in Legacy. We're bringing dynamic 3D battlefields to life on this one; the game's backdrop of beautifully rendered space environments, realized nebulas, wormholes, planets and stars is looking grand! Most importantly, we're adding in the kind of detail that really makes the gameplay come to life: detailed weapon effects and damage modeling (weapons searing with energy and charged shields that surge with every hit, ships with full damage modeling that break apart, strewing debris and sparks). I can't wait to see players' reactions when they get their first look at this. You will drool.
Read the complete Q&A with Ian Davis at Gamecloud.
Mad Doc's Star Trek: Armada II is available in the U.S.A., United Kingdom, and Deutschland.

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