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"Similitude" Examines DNA Debate With Thought-Provoking Cloning Script --Deus

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By O. Deus / 07:01, 20 November 2003 / ENTERPRISE Reviews

Reviews Ex Deus

Title: "Similitude"

Overall: 8
Performances: 8
Writing: 8
Direction: 7.5
FX & Prod Value: 7.5


Synopsis: When an accident puts Trip into a coma, a mimetic symbiote is grown with a lifespan of only 15 days to serve as a donor of neural tissue.

Review: "Similitude" is an interesting episode with an interesting concept. LeVar Burton's direction is smooth but unremarkable, giving the characters room to breathe while Manny Coto's script works through the material without any of the clumsiness that might be expected from a new writer. Bringing back Archer's boyhood remote control spaceship from "Broken Bow" was a nice touch of continuity as was revisiting Dr. Phlox's issues with his son. Coto has clearly done his homework.

Like VOYAGER's controversial "Tuvix", this episode involves the creation of a 'new' crew member out of an old one and sacrificing his life to save the life of the original. It does dodge some of the controversy by soft pedaling the elements that made "Tuvix" so controversial, however. "Similitude" doesn't really feature the destruction of a unique being, since there really isn't much of a difference between Trip 1.0 and Trip 2.0 or Sim. Where Tuvix was a unique combination producing a personality very different from either Tuvok or Neelix, Trip 2.0 quickly becomes all but indistinguishable from Trip 1.0 making the entire debate somewhat moot.

The only difference between them is that Trip 2.0 has a few days extra memories spent around the ship. The situation might have been better if it had been the teenaged Trip who had to make the decision and fight for his life since there would at least have been a clear difference between the two of them.

"Similitude" also dodges the bullet of having the captain force the new crew member to die in two ways. First by giving him a limited lifespan so that his death becomes inevitable anyway. Second, despite an intense scene between Archer and Trip in Trip's quarters, Trip ultimately makes the decision to undergo the operation himself. These, however, aren't weaknesses because "Similitude"'s focus really isn't so much on the controversy of the situation, despite the apparent analogies to stem cell research and cloning, as on the character interplay of the cast and Trip 2.0's evolution within the ongoing Xindi arc. That's why when Trip decides to undergo the procedure the reason he gives ties in with the beginning of the entire Xindi storyline in the Xindi probe's attack on earth.

In a way "Similitude" is actually closer to lifespan episodes like TNG's "The Inner Light" that give us the sense of experiencing somebody's life being lived from beginning to end within the constraints of a single episode. Of course the problem is that Trip's life isn't very interesting and neither is Trip. We relearn such revelations about Trip that he loves engineering, key lime pie and T'Pol. Oh and he apparently has had the same hair cut for 30 years, unless the hair style was also encoded in his DNA, which considering this episode's scientific credibility is entirely possible. It's Trip 2.0's plight that is interesting, not his personality.

Usually when STAR TREK does episodes of this kind, medical techniques of questionable morality figure prominently. Such as the research on Bajoran slave laborers by the Cardassian holographic physician Creel Mosset or Dr. Crusher's colleague who used patients as test subjects. Despite their moral qualms, the characters end up succumbing to the necessity of using these means to serve the end of saving the lives of their crewmembers even while shaking their heads over the moral leap. "Similitude" is no different in that regard, with Archer being prepared to go much further than ever before to save Trip's life and oscillating between appeals to Trip's humanity while treating him as less than human. Like "Tuvix" there isn't much of a debate in "Similitude" and the appeal of the other side is mostly the unspoken presentation of Trip 2.0's life weighed against the necessity that drives Archer's actions.

Unlike "Tuvix" though the crew isn't presented as being quite the amoral Stepford zombies that VOYAGER's crew was. Here the crew members find different means of relating to Trip 2.0. But then unlike "Tuvix," "Similitude" never pushes the moral dilemma to the breaking point, leaving no middle ground besides rescuing a crewmember through cold-blooded murder. That is probably a good thing since either letting Trip 1.0 die in the name of morality or killing Trip 2.0 to save a friend would be a decision that would make it impossible for a large portion of the viewers to view Archer as a credible Starship Captain. So despite Archer's murder threat the choice is ultimately left up to Trip 2.0 to make. Still, you have to wonder if Archer isn't exploiting the Xindi state of emergency to take an action that has more to do with his personal friendship for Trip than with the mission itself. But at least the Enterprise crew is portrayed as more professionally oriented and lacking the cliquish feel of a false family that made "Tuvix" so unnerving. They remain friendly with Trip 2.0 even as they categorize him as 'disposable', which is still disturbing but in a whole different way.

Trip 2.0's own challenge to Archer over what makes him different from Trip 1.0 goes to a long time question on STAR TREK which has offered plenty of duplicates, clones, time traveling selves and other challenges to personal identity. First we might simply argue that a difference that makes no difference is no difference at all and so if we can't define clearly how Trip 2.0 is a different person, then we've failed to prove that he is. An alternative track might be to argue Continuity of Consciousness, that what matters is not simply a perfect duplicate but the continuity of the consciousness of the original person. You can create an exact duplicate of someone with the same body and memories but without a continuity of consciousness we would end up with a different person. The problem with that is the transporter, which regularly breaks apart crewmembers into energy and then reassembles them from the pattern stored in the buffer. So arguably continuity of consciousness falls apart with each transport, as Dr. McCoy feared, and every time you're transported you die and a stranger with your memories shows up on the pad on the other side. That would mean that Archer himself is probably Archer 4.0 or 5.0 by now.

But putting aside the philosophical questions, it's important for the characters to pretend that there is a difference so they can do what they need to do. And if they can't pretend that he really isn't human, they can at least pretend that he isn't one of their friends because that way it would be even harder to recognize what they've done. Of course we create moral boundaries by drawing lines to demarcate moral and immoral acts. Both the animal rights and abortion debates center around such lines, where different belief systems draw them, how you define who has rights, and how you balance necessity with morality.

After "Similitude" it's no real surprise that the mimetic symbiotes have not exactly become standard equipment in the sickbay across Starfleet. We could all too easily imagine the horror of a Blade Runnerish society, with two classes of citizens: those who are the long-lived and those who are short-lived and which 15-day doubles are raised and disposed like everything else in a consumerist society.

The final funeral service in which Trip 2.0 is treated like an officer who died in the line of duty instead of an organ donor with a built in self-destruct sequence does show exactly how "Similitude" differs from "Tuvix." The crew recognizes the moral cost of their actions and attempts to recognize Trip 2.0's humanity in the best way they know how. Ironically enough it is Trip 1.0 who is confused at the service since it centers around a man he's never met, himself.

Next Week: The day before Thanksgiving hasn't been kind to ENT.



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RE: I can't quite put my finger on it... | Report this post to moderator
By: Steve Krutzler (Odo's file, contact) @ 09:34:48 on Nov 21, 2003

I don't know, I didn't think this was a problem. Most of the episode focused on Archer and Trip's interaction with Sim and I don't think there was any problem in not showing Hoshi and Reed and Mayweather moping around depressed about Trip's condition. After all, the plan is to save him with Sim, and they're all in a dire situation and have jobs to do, so I don't think there's anything lacking along the lines you mention.

Reed's reaction to Sim's order during the escape attempt revealed a lot about the crew's feelings toward Sim. They were probably very unnerved about this clone walking around and talking like their comrade Trip and this moment was very telling.

--------

It's a rip-off. / We're stepped on, and cheated! / We're flat, stone-cold lied to / But we're not defeated / No!

Halen. "The Dream is Over."

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I can't condemn Archer for his actions either | Report this post to moderator
By: MoulinRouge (Odo's file, contact) @ 18:11:19 on Nov 21, 2003 | Edit History (1)

It is the nature of duty and sacrifice. And Trip was in the coma to begin with because he manually shut down the engines to save them all. He wasn't in the situation to begin with due to any neglect or incompetence--the engines were working with his modifications. No one anticipated the space "crud" unique to the Expanse.

I'd rather think of the crew as being so traumatized that they reigned in their emotions where Trip's fate was concerned than think of them not giving a damn. Talk about "expendable." Talk about sad. The idea of one human being easily slipping into another's place in the hearts and minds of his friends just because he shares memories and the friends can ease their own pain by pretending their real friend isn't gone....it's just too creepy to contemplate. These were two different men. In an ideal situation both their rights should of course have been given equal weight but that doesn't mean that one should have the right to be accepted "as" the other--living in his quarters as if he were him, accepted by his friends. I can understand why Archer bristled at seeing Sim there. I liked very much seeing his anger. Say what you will about Archer but you can't accuse him of not loving Trip or of forgetting him. In the end, the situation dictated that saving Trip was the prudent thing to do and Archer made that harsh choice. However, it's easy for me to imagine this dark part of his mind in which he was thanking God that the situation played out so he could choose Trip over Sim.

Trip retaining some of Sim's memories could lead to some dicey, fascinating situations. Ulitimately, though, I think he'd find comfort in Archer's singleminded devotion to him even if it made him uneasy remembering Sim's interpretation of events. Would Trip become insecure wondering if he could have been replaced in his friend's hearts? Poor Trip... but I'd love to see that insecurity played out because Trinneer does angst so well.

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RE: I can't quite put my finger on it... | Report this post to moderator
By: O. Deus (Odo's file, contact) @ 00:18:56 on Nov 21, 2003

Unlike previous shows and even Voyager, Enterprise has not been too good at giving us the sense of a crew's experience and the main characters do seem to be more tied up with Sim than with Trip himself. It's a weakness but the episode covered 15 days and a lifetime and there's only so much you can stick into a 40 minute episode anyway.

But as far as your analogies for Archer's actions. First of all either Sim is a member of the crew or not. He's only a member of the crew if he's recognized as being Trip, which Archer does not recognize him as. If he's not Trip, then he's a seperate individual who is not a Starfleet officer and who is being held against his will and whom Archer has no right to give orders to.

In any case while Troi's holo simulation shows that sometimes officers have to sacrifice people, directly murdering people is a bit of a different can of worms altogether. It's one thing to expect someone to sacrifice his life but it's another to kill him. Troi ordered Geordi to carry out an action that would get him killed but she didn't march him there with a phaser in his back.

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RE: I can't quite put my finger on it... by Steve Krutzler @ 09:38:31 on Nov 21
    RE: I can't quite put my finger on it... by O. Deus @ 12:56:29 on Nov 21
       RE: I can't quite put my finger on it... by Steve Krutzler @ 12:58:55 on Nov 21
          RE: I can't quite put my finger on it... by O. Deus @ 21:26:35 on Nov 22
             RE: I can't quite put my finger on it... by Steve Krutzler @ 21:29:11 on Nov 22
RE: I can't quite put my finger on it... by Polly_Scy @ 07:44:58 on Nov 21
    RE: I can't quite put my finger on it... by O. Deus @ 12:59:45 on Nov 21
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