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Moore and Continuity
By AlexR

I appreciate a whole lot of what Ron Moore does, but I completely disagree with him about continuity. The trick for a writer is to include just enough facts in the story for an audience to "get" what's going on, and then get on with the storytelling. e.g., as in "The Wrath of Khan".

Sure, there's some research involved in playing in a big and well-established universe. If one is not up to the task, my response is: go play somewhere else.

But there's a tendency among some people to believe that continuity means just stuffing in references to other things because one can, whether or not they're germane to the story being told. In that instance, I agree with Mr. Moore. Such things are lost on new viewers, and might even irritate them, since they might feel there's a joke they're not getting.

The answer, though, is not to abandon continuity. It's to use it intelligently.

Mr. Moore's also incorrect to try to frame the issue as continuity-vs.-fun. IMHO, trashing continuity is *not* fun. Creating a whole different world and slapping some familiar names on it is *not* fun. (See above comment about doing something entirely different if unable or unwilling to follow the rules of an established universe.) I think it's far more fun to find new stories to tell in a big, established world, and to keep growing that world through the addition of such new stories.

Best,
Alex

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