|
|
Nov 06 | J.J. Abrams is in talks to direct the opening episode of "Undercovers," his Warner Bros. secret agent pilot at NBC. Schedule permitting, Abrams, who also serves as executive producer and co-writer for the pilot, will make "Undercovers" the first TV pilot he has directed since 2004's "Lost" two-part opener, which is considered one of the best-directed pilots of all time and helped launch Abrams' career into helming such theatrical films as "Mission: Impossible 3" and "Star Trek." The NBC pilot has been described as a mix between "Mr. & Mrs. Smith" and "The Bourne Identity." The original report is at the Hollywood Reporter.
Nov 05 | The upcoming MMORPG Star Trek Online has been given a release date. The game will be launched on February 2 in North America, and February 5 in Europe
Nov 02 | Journalist Edward Gross posted in his SciFi TV Zone.com website an animation that takes place on the bridge of the Enterprise, and it's where you can hear his... lord help us... impersonation of William Shatner. The url for the video is this.
Oct 27 | Leonard Nimoy narrates a new documentary about a historic synagogue designed by Frank Lloyd Wright. The film profiles Beth Sholom Synagogue in Elkins Park, Pa., the only synagogue designed by the renowned architect. The building, a National Historic Landmark, celebrates its 50th anniversary this year. A screening of the film will be shown at the dedication of the synagogue's newly designed visitors center on Nov. 15. Paul Goldberger, architecture critic for The New Yorker magazine, will be on hand
Oct 27 | Leonard Nimoy is celebrating Halloween by taking pictures of the most crazily outfitted attendee at the Santa Monica Museum of Art's Halla Gala. Nimoy, who has practiced fine art photography since the age of 14, is offering a private portrait session at the Viceroy Santa Monica hotel to whomever wins the gala's Secret Self costume contest.

:



By GustavoLeao / 10:56, 28 November 2008 / Gaming
PC Gaming posted a new interview with Craig Zinkievich, Executive Producer, Cryptic Studios about the pending Star Trek Online MMOPG. Here are excerpts.
What is the story for the game and is it opened ended or story-based gameplay?
Star Trek Online begins in 2409, which is about 30 years after the events in Star Trek Nemesis. In that time, technology has advanced, the Klingon Empire and the Federation are no longer allies and the universe is a much more volatile place.
We will be revealing the story of what has happened in the Star Trek universe leading up to 2409 in a series of updates on our web site. So check out www.startrekonline.com to learn more.
As far as the gameplay goes, there is both story-based episodic content within the universe and open-ended exploration content.
Will anyone from the series of films show up and provide voices?
In 2409, most of the major characters have retired or moved on. We're exploring ways to involve some of the actors from the films and series in the game, but they might not be playing "their" characters.
How do players figure into ship departments, and how is the ship captained? Will players man science and medical stations and work as a team? Will NPCs come into play, or will command decisions be assigned to players?
You are the captain of your ship. You have customizable bridge crew pets to help you, and you can increase the skills of those crew members during play. But as far as the direct flying and commanding of your ship goes, it's in your hands.
Being in command doesn't limit your role. You can choose from a variety of careers such as engineering, tactical, medical, science, etc. Your career path will affect your skills and how you command your crew. Think about characters like Jean-Luc Picard, Beverly Crusher, Worf and Kathryn Janeway. Picard was an archeologist and diplomat, Crusher was a doctor, Worf was a security and tactical officer, and Janeway was a scientist. They all became ship captains, but what they had done before influenced their command style.
What sort of graphics engine is the game using?
We are using Cryptic's proprietary game engine and technology. The engine has done a great job of rendering awesome customizable ground-based gameplay in the past, and the space gameplay we're making with it now is pretty awesome too.
The full interview is here

(1)
![]() Reply |
![]() Quote |
![]() Reply |
![]() Quote |
![]() Reply |
![]() Quote |
| 