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Where's this fan-made 'Star Trek: 91210' trailer?
RIP: Pushing Daisies; Jericho on CW
An Open Letter to the Fanboys...
Even if this movie is a financial success STAR TREK has now lost its soul.

Nov 21 | Patrick Stewart, as Chancellor of the University of Huddersfield, conferred the title of Honorary Doctor of Letters on the world's most famous Barnsley sons - ex-cricket umpire Dickie Bird and TV chat show king Sir Michael Parkinson. Watch the interview
Nov 21 | Enterprise star Scott Bakula hosts the newly released documentary "Everyone's Space", which is a look at the history of the NASA space program and the latest developments from the private sector to develop new spacecraft. To learn more about the documentary, go to http://www.izzit.org/.
Nov 21 | Photos of TNG actors Jonathan Frakes, Marina Sirtis and Michael Dorn at the premiere of Frakes' new TV movie The Librarian Curse of Judas Chaliche, can be found at IF Magazine.
Nov 20 | According to TrekMovie.com, Star Trek movie villain Nero's Romulan ship is called "Narada". More info on her and the upcoming Playmates toys can be found here.
Nov 19 | A four-minute preview of the upcoming Star Trek Phase II episode "Blood and Fire", written by David Gerrold, can be found at YouTube.

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By GustavoLeao / 20:05, 12 June 2008 / General Star Trek
TrekMovie.com posted the first part of an extensive and exclusive interview with Battlestar Galactica producer Ronald D. Moore, in which he talks about his work on Star Trek The Next Generation and Star Trek Deep Space Nine. Here are few excerpts of the interview.
TrekMovie.com: Regarding continuity you were recently quoted saying something to the effect of "Star Trek has too much continuity."... Do you find it ironic that you were the guy back in the 90s saying "let's put more continuity in this thing" and are now the one saying there is too much?
Ron Moore: Yah I do think that is ironic. I can appreciate that. When I started, you have to remember there were exactly three seasons of the Original Series and six movies and two seasons of Next Gen. It wasn't that hard to keep it all straight. You could sit in the writers room and keep it all in your head. By the end of Next Generation we able to do that. As we got deeper into Deep Space Nine it started to become more and more difficult to do that. And as Voyager started to get up and going and it was running concurrently with Deep Space Nine, we all started to get a little stir crazy with it. Because as a writer you want to be able to create things in the moment. You want to be able have something happen on the page. You want a character to talk about an experience that they had and be able to introduce a starship captain and introduce them into a scene and have them start talking about a mission they went on twenty years ago and they remember encountering the Romulan ambassador on a certain outpost and having this strange adventure with them. And you want to be able to invent that. It gets to a point now when you try and invent some scene and everyone goes "I'm sorry but twenty years ago the Romulan ambassador would not be at place" and you go "it doesn't matter how about the Tholian ambassador," "up no sorry, in episode so and so and this episode on Voyager determines the Tholians would be over here..." You start getting caged in. You start getting more and more aware of the strictures of what you can and can't do. And back stories and anecdotes and personal histories have to all fit within this vast map of all these intersecting points of continuity and it becomes incredibly straight jacketed.
The lack of creativity is profound and you start worrying more and more about just coloring between the lines than you are making new and engaging stories. Plus the simple fact that you can't keep it straight. We started having tech advisors on the set - in the art department, like the Okudas, keeping all the continuity for us. And they were becoming more and more useful. But it is frustrating to be in the writers room and tossing out stories then having to stop yourself and go ‘does this work?' ‘does this violate continuity?' And having to call people and check encyclopedias and look up information. You want to have it all in your head and just play. The Trek universe has got to the point where you can't play anymore. It just becomes forbidding. I think it is even more forbidding for a new audience to try to come in and get involved in this new universe. Where do you pick up and how do you understand all these references. It is impenetrable at a certain point. So I was a big advocate of just wiping the slate and starting over. OK this was version one of Trek. Love it. Celebrate it. Watch it forever if that is your cup of tea, go ahead. Let's have version two...let's have another Starship Enterprise with Kirk, Spock, and McCoy and let's tell a different version of the event's. Look at Shakespeare. How many versions of "Cleopatra" can the world stand? As many as you can think of. Let's just do a different take on it and get energy out of it and not worry about all the back stories and not get caught up in what is the first time we supposed to have seen the Romulans. Really we have to now say that we can never do any other back-story with the Romulans except that the first time a human being saw them they looked like Spock's father. We are wedding to that for now on even though it is kind of creaky and there is probably a better way to tell the Romulan story than to rely on that notion. It just seems like you want freedom. You want Trek to be fun. So make it fun.
The full interview (plus an audio version) can be found at TrekMovie.

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