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D.C. Fontana Pens Plots for Bethesda Star Trek Video Games

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By TRexx / 03:54, 5 August 2006 / General Star Trek

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Bethesda Softworks has announced that veteran Star Trek author Dorothy "D.C." Fontana and sci-fi scribe Derek Chester will script the Star Trek: Legacy and Star Trek: Tactical Assault video games.

"We are thrilled to have one of Star Trek's most prolific and distinguished writers on our project team," said Todd Vaughn, Bethesda's VP of Development. "Fontana's involvement underscores our commitment to remain true to the Star Trek vision and provide fans with the exceptional, original and accurate Star Trek games that they deserve."

Fontana's Star Trek portfolio spans The Original Series, The Animated Series, The Next Generation, Deep Space Nine, and an upcoming webisode of the fan-produced New Voyages. Fontana has also been a sci-fi force in series such as Babylon 5, The Six Million Dollar Man, Logan's Run, Buck Rogers in the 25th Century, and Gene Roddenberry's Earth: Final Conflict.

In 2001, Fontana was inducted into the American Screenwriters Association's Screenwriting Hall of Fame. In 1997 and again in 2002, she received a Morgan Cox Award from the Writers Guild of America, and was nominated by the WGA for Best Dramatic Episode Script for Then Came Bronson "Two Percent of Nothing."

Fontana's TAS "Yesteryear" is the animated episode most bandied as being part of canon, and Star Trek has the grooviest beatniks in hippyville thanks to D.C.'s musical "Way to Eden."

"From TV to videogames, the Star Trek story continues to excite and engage fans of all ages," said Fontana. "I applaud Bethesda Softworks' loyalty to the franchise and I am looking forward to providing fans with memorable adventures and characters, all set in creative, compelling storylines."

Star Trek: Legacy, coming to the Xbox 360 and PC in October, places you in the role of the Admiral of a task force of warships, which you control in small and large-scale battles. Test your strategic and tactical skills in real-time combat featuring authentic spaceships, full damage modeling, and spectacular visual effects. The storyline in Legacy traverses the Star Trek Universe, including TOS, TNG, DS9, VOY, and ENT. Star Trek: Legacy is being developed at the studios of Mad Doc Software, creators of the highly successful and critically acclaimed Star Trek: Armada II.

Star Trek: Tactical Assault, in development for the Nintendo DS and Sony PSP, features real-time spaceship combat from the universe of TOS. With a wide array of authentic Star Trek races, ships, and weaponry, you can engage in single-player battle through either the Federation or Klingon campaigns or in head-to-head wireless multiplayer combat. Star Trek: Tactical Assault is being developed in the studios of Quicksilver Software, creators of the highly popular Star Trek: Starfleet Command.

 



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Ah, so Star Trek is all about KILLING!? | Report this post to moderator
By: Schpock (Odo's file, contact) @ 08:19:25 on Aug 06, 2006

Hey, I enjoy war simulation games, but when I think of Star Trek, I think of more enlightened entertainment. Sure, war and death and destruction may always be a part of the human experience, but I cannot understand why so many Star Trek games seem focused on combat and war.

What I'd like to see is a game that is more of an RPG like Baldur's gate, except that instead of crawling through dungeons, you must travel to different planets where different missions and objectives await, and where you use your head as much as you use any combat skills. Sure, there might be some combat involved, but to make combat the focus of a Star Trek game as opposed to making enlightened thinking and logic the core of the game is to miss an opportunity to do something really great.

Violence is only an answer when diplomacy fails, and in these troubled times, I wonder what Bethesda is really promoting. When I read:
"Fontana's involvement underscores our commitment to remain true to the Star Trek vision and provide fans with the exceptional, original and accurate Star Trek games that they deserve." I can only think that she wrote some cutscenes that show attempts at diplomacy or enlightened solutions, which then fail- at which point all phasers are set to kill.

With games like SPORE coming out soon with virtually countless alien worlds to create and travel to, I wonder why more game manufacturers haven't siezed upon more creative themes, like the idea of a game that centers around diplomacy with arms buildup as a BACKUP plan instead of the primary plan.

I think that the value of such a game as I'm describing would be immense. The best games teach elements that can be used readily. I've become pretty good at all of the Command & Conquer games, but how often do I have command over weapons of war in real life? A game that is about problem solving teaches a better set of values. And in such a game, when the Romulans cannot be reasoned with by any means, then start charging the phaser banks.

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To me, truth is not some vague, foggy notion. Truth is real. And, at the same time, unreal. Fiction and fact and everything in between, plus some things I can't remember, all rolled into one big 'thing.' This is truth, to me.


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I miss the first person shooters... | Report this post to moderator
By: Preacher (Odo's file, contact) @ 16:22:48 on Aug 05, 2006

The ship to ship combat is fun and all but they are missing out on a real big opprotunity with first person shooters, ELITE FORCE was just amazing, wish they would do another or an "Elite Force" that spans the generations such as ENT. TOS, TNG, DS9 and so forth. I know there are patches and mods for things like that, but it's just not the same!!!

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"There are no athiests at over 200 mph..."

-Street Racer motto...


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RE: I miss the first person shooters... by Majin Psyduck @ 17:03:02 on Aug 05
    RE: I miss the first person shooters... by Preacher @ 05:13:35 on Aug 08
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