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Transformers 2 vs. Terminator 4
Essential sci-fi reading list?
Brandon Routh no longer under contarct to play SUPERMAN
Megan Fox v. Michael Bay on the quality of Transformers

Jul 03 | Leading sci-fi website, Totalscifionline.com has teamed up with Star Trek Magazine to find out who is the best villain in Star Trek. Together, they want to know the diabolical masterminds who have sent a shiver down your spine and set your heart pounding and the evil geniuses who make it seem good to e bad. The top Star Trek villain will appear on a special commemorative Star Trek
Magazine cover, to be revealed later this year. Your vote could also win you year's subscription to Star Trek Magazine.For information on how to cast your vote, go here
Jul 02 | Doug Drexler's Drex Files blog psoted a couple of making-of for two images in Pocket Books 2010 Ships of the Line calendar. You can see Greg Stewart's "Operation Return", and "We Come In Peace For All Mankind" by Robert Wilde.
Jul 02 | Company of Angels (CoA), which was co-founded in 1959 by actor Leonard Nimoy, is celebrating its 50th Anniversary as Los Angeles' oldest non profit professional theater now headquartered at the historic Alexandria Hotel in downtown LA. CoA is readying to celebrate this milestone in the history of Los Angeles Theater - with a prestigious Charity Awards Gala slated for October 17, 2009 which will honor actor Leonard Nimoy for his role as a founding member as well as veteran actor Robert Ellenstein. "I'm looking forward to celebrating Company of Angels' 50th Anniversary Award Ceremony and Gala." Nimoy says of this special event in which he is proud to be a part of Check out the official website to learn more about The Company of Angels
Jul 01 | There may be no new Boston Legal episodes, but William Shatner is keeping very busy these days. In addition to his new talk show, Raw Nerve, he took time out to film a new TV spot for Priceline, titled Lighten Up. The clip is viewable on the Priceline Travel Blog
Jun 28 | Eight weeks in, Star Trek still drew audiences in eighth ($3.6 million this weekend, $246.2 million overall).

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By TRexx / 04:57, 20 February 2006 / Gaming
The upcoming Star Trek: Legacy video game will place you in command of a task force of warships, testing your strategic and tactical skills with real-time combat, in a storyline that spans the entire Star Trek universe. After schmoozing with Bethesda Softworks PR ace Pete Hines (story), the intrepid reporters at Gamecloud probed Mad Doc founder Dr. Ian Lane Davis for further details. Here are excerpts from their Q&A...
Gamecloud: Star Trek: Legacy is being described as an action-strategy game. Why go for a hybrid game play instead of a full RTS title like the first two Armada titles?
Ian Davis: Star Trek: Legacy is the Star Trek game I've always wanted to make: the best possible gaming representation of Trek fleet combat. We started out asking, "How should Star Trek combat play out?" and built the game from there without pinning it into any one genre. We felt that tying it too closely to some predetermined genre's conceits would compromise the experience. If you say, "We're making an RTS game" then you're bound by RTS conventions that don't really make sense in Star Trek (e.g. you can't build a Sovereign Class starship in 30 seconds in Trek reality). When any game design question came up, we asked two questions: 1) Is this fun? and 2) is this Trek? Anything that didn't fit both of those categories was cut. Legacy is part squad shooter, part action game, part strategy game, but it's all Trek combat, all the time.
How would you describe the actual combat in Star Trek: Legacy?
I'd say it's "real-time, epic Starfleet battle at its best." Picture the coolest and most cinematic battles you've ever seen in any Star Trek footage -- then kick it up a few notches. Players will engage in large-scale combat in beautiful 3D -- where all the drama and power of your formidable fleet will come to bear against your sworn enemies. Set across the galaxy's most beautiful space environments (fully realized nebulas, wormholes, planets, and stars), Legacy's intuitive controls allow players to quickly select targets and destinations in this 3D world.
What can you tell us about the graphical features in Star Trek: Legacy?
We're truly breaking new ground in Legacy. We're bringing dynamic 3D battlefields to life on this one; the game's backdrop of beautifully rendered space environments, realized nebulas, wormholes, planets and stars is looking grand! Most importantly, we're adding in the kind of detail that really makes the gameplay come to life: detailed weapon effects and damage modeling (weapons searing with energy and charged shields that surge with every hit, ships with full damage modeling that break apart, strewing debris and sparks). I can't wait to see players' reactions when they get their first look at this. You will drool.
Read the complete Q&A with Ian Davis at Gamecloud.
Mad Doc's Star Trek: Armada II is available in the U.S.A., United Kingdom, and Deutschland.

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